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Blizzard player played for hundreds of hours

2023-02-08 02:51   Electronics   Kishorganj   152 views Reference: 14221

Location: Kishorganj

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There's a core loop in Diablo that's the key to the entire game's success or disappointing. Is it satisfying to step into the dungeon, mindlessly kill mobs and get loot? If so you then Diablo 4 is halfway to being loved by its fans. If the team has changed the loot system in the same way as they did in the first release of Diablo 3, then we're in trouble.
Inside the book Blood, Sweat, and Pixels, the chapter on the disaster of Diablo 3's launch tells how one Blizzard player played for hundreds of hours until they discovered a piece of legendary loot. When the light that was orange finally came out of an player, the developer walked up to the loot , only to realize the character he was playing couldn't even utilize it. The loot system was so that it was terribly broken that the pressure of grinding for hours, after which relief of finding something that was truly special was broken.
The issue was later fixed to which you could only have certain loot levels that were suitable for your class, and the rate at which early-game legendary items were released raised. Also, even though the legendary items you'd be getting were not a problem, you still felt you'd occasionally feel a little bit of dopamine and keep you on the hook.
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